Lucerne, Switzerland
About me
I’m a Lead Software Engineer passionate about creating intuitive, AI-powered experiences. Currently, I lead a multicultural team of five engineers at Arbrea Labs AG in Zurich, Switzerland, where we build cutting-edge iOS apps leveraging Augmented Reality (AR) and Artificial Intelligence (AI). Our mission? To revolutionize the field of aesthetic medicine by helping surgeons and patients visualize potential plastic surgery outcomes.
Before moving to Switzerland in 2021, I completed my Ph.D. in Human-Computer Interaction at the University of Hannover, where I explored tactile feedback in AR/VR. My main research project, HapticHead, introduced a 24-actuator vibrotactile display that enhances immersion in virtual environments—whether it’s guiding visually impaired users or simulating the sensation of raindrops in VR.
Beyond my core research, I delved into AI applications, including:
One of my passion projects is Stage Fright Buddy, an AI-driven personalized training app for public speaking. Built with Swift 6 and SwiftUI, it helps users overcome performance anxiety through voice-based chat, curated challenges, and adaptive feedback, continuously optimized with A/B testing and behavioral analytics.
With over 10 years of experience in iOS and Android development, I’ve helped companies scale their mobile products. Before Arbrea, I developed and maintained several event management apps for miovent.de, a subsidiary of Deutsche Messe AG.
I thrive in innovative, fast-paced environments where I can combine AI, HCI, and mobile development to build next-gen applications. If you’re looking for a pragmatic Senior Software Engineer or Tech Lead with a passion for creating intelligent, user-friendly software, let’s connect!
Leadership skillsI currently lead a team of five Software Engineers for Arbrea Labs AG, previously gave lectures to up to 600 CS students in various topics, and supervised dozens of Bachelor/Master theses during my Ph. D. and for Arbrea Labs AG in collaboration with ETH.
Mobile App DevelopmentMy side hustle during my studies (mostly Android) and current job (iOS). I like polishing the UX of apps through gamification and animations so that they feel fun and engaging to use.
Programming languagesPreference for newer languages: Swift, Kotlin & Python while still knowing how basic C and pointers work. I'm not lost without ChatGPT 😃
Artificial IntelligenceI trained neural networks and deployed several mobile apps with AI.
Data analysis and visualizationI conducted dozens of user studies during my Ph. D. and analyzed data with statistical methods.
Social skillsEmpathy, pragmatism, traveling, and cultural appreciation. Others appreciate my smiling, positive attitude and pragmatic can-do character.
Work and education
July 2022 - present
Lead Software Engineer
Arbrea Labs AGZurich, Switzerland
Lead Software Engineer for Arbrea's iOS apps and web services. Starting in July 2022, we began expanding the technical team with five new Software Engineers that I advise in my current role as Lead Software Engineer at Arbrea Labs AG. Furthermore, due to a close collaboration with ETH, we have multiple Bachelor and Master students working on their theses and investigating possible future technical directions for Arbrea with my advice.
June 2021 - June 2022
Senior Software Engineer
Arbrea Labs AGZurich, Switzerland
I gradually improved the UX and functionality of several iOS apps which revolve around Augmented Reality, Computer Vision, and Deep Learning. I was also responsible for improving user management on the frontend and backend, database connectivity (Firebase), app analytics, and statistics.
December 2013 - February 2020
Software Engineer iOS & Android
miovent.de, subsidiary of eventit AG
My role included the development and continued improvement of several Android and three iOS apps concerning event management.
January 2012 - December 2014
Research Assistant
Systems Research and Architecture GroupUniversity of Hannover
Development and implementation of Android apps and organic algorithms for robots (Khepera III).
Administration and presentation of lectures within the institute.
August 2015 - May 2021
Ph.D. Computer Science
HCI Group, University of Hannover
My role included research, interaction design, prototype implementation, and user evaluation on Tactile Feedback in Augmented and Virtual Reality and Artificial Intelligence for sensor data.
May 2015
Master Computer Science
Software Development and Architecture, Mobile Development, UI Design, Requirements Engineering.
Minor: Geoinformatics
October 2011
Bachelor Computer Science
Minor: Economics
Protoypes and fun stuff
Here's an overview of my research projects. Tap on an image to see more information about the project and a link to the accompanying research paper.
Conference papers and notes
Please refer to my Google Scholar profile
Here's a download link to my dissertation "HapticHead - Augmenting Reality via Tactile Cues" (PDF, 55 MB) - officially published here.
In case you cannot access a particular paper, feel free to drop me an email and I'll send the pdf your way! 😃
If you would like my current CV as PDF, please contact me. I cannot publish it online as it contains private information of my references.